In this tutorial we will look at blending all of the elements that make up a track by using some basic EQ separation between individual tracks in a mix. We also touch upon using sidechained multiband compression to further distinguish parts in the mix which may otherwise conflict with eachother.
In particular, we look closely at separating the Kick Drum from the Bass Instrument so that each can stand out and be clearly defined in the mix.
Have you ever found yourself building an elaborate sampler or keyboard patch made up of layers upon layers only to be disappointed when bringing it into your mix? You find out that either it stands out over top of everything else, or else you need to bring it way down to a barely audible level, making you wonder, “dude, where’s my sound?”
This doesn’t only happen with synthesized sounds; you may have layered your drum hits, vocal takes, bass or guitar parts and come to the same conclusion.
This article will help you understand why this happens, and what you can do to avoid it, or if necessary, fix it in the mix. You will come to learn one of the central tenets of mixing: sounds that appear great in isolation don’t necessarily sound good in the mix. The most common reason for why this happens is as follows: